I quit Rust nine times. Every one of them lasted until Thursday.

At 3am I was farming sulfur for a base that would be gone Thursday. Work at eight.

4 minute read

The last time, I was farming sulfur at half three in the morning on a Wednesday. Work at eight.

I had already said I was done with Rust. Enough times that the boys stopped reacting when I said it.

It wasn't the hours. It was becoming the person who said one thing, then installed it again before wipe.

I tried the obvious

I uninstalled it. That lasted until Thursday. I deleted the shortcut too, which was stupid because Steam has a search bar.

Then blockers. Cold Turkey. The hosts file. One that made me type a paragraph to unlock it. I typed the paragraph.

Every one had the same hole: I installed it, so I could uninstall it.

I did not delete my Steam account. That takes the whole library, wallet, and every redeemed key with it. Rust was not worth burning the rest of Steam down for.

Steam had the lock already

It is called Family View. Free. Official. I picked the games that stayed visible and left Rust out. Anything added later stayed excluded too.

Then I saw the problem

I had set the PIN myself. Four numbers. I knew them. At one in the morning, that was not a lock. That was a speed bump.

This should be the email address of the parent, not the child, as anyone with access to this email account can disable Family View without knowledge of the PIN.
Steam · Family View setup, step 3

That was the whole thing. Steam's free lock needed somebody else to hold the recovery inbox.

I did not want to ask a mate to do that. I did not want to explain why I needed him to hold four numbers I had picked myself. So I built the awkward part out.

What I actually do

I generate the PIN. I hold the recovery inbox. The buyer does the Steam setup in their own browser. I never ask for a Steam password.

If the PIN is requested, I release it after the delay picked at setup: 24 hours, 3 days, or 7 days. That delay cannot be shortened.

Getting it back

The request happens from the dashboard. No reason needed. The delay runs, then the PIN comes back. If the term ends, it releases. If I disappear, it releases too.

The honest version

Another wipe is coming. The only part I built was a way to stop having the same argument with myself when it did.

See what I made

The price is next. So are the full terms.

I hold the key. You set the delay.

Ninety days of PIN custody. One payment.

  • A Family View PIN I generate, that you never see Included
  • A recovery inbox I hold for the full term Included
  • The setup, walked through in Valve's own order The Steam feature itself is free and official - this is the part that is hard to do alone Included
  • A delay you choose and cannot shorten Included
  • Automatic release at term end, on cancellation, or if I go quiet Included
  • An append-only log of every request and release Included
Today $49

Before you buy

  • I hold the PIN, and you can always get it back. Ask from your dashboard and it is yours after the delay you chose - no reason needed, and I will not refuse.
  • What this does: it turns getting back into Rust from one click into several days and a conversation. It does not make it impossible, and I do not claim it does.
  • I never ask for your Steam password, and there is nothing to install. You do the setup yourself, in your own browser.

One payment. No subscription.

14 days, no questions

If it is not what you expected, email me within 14 days of purchase and I will refund you in full - no reason required and no form to fill in. Your PIN is released to you as well, on the same delay you chose, because keeping it after refunding you would be indefensible and handing it over instantly would make a refund request the quickest way back into Rust.

Questions

Do you need my Steam password?

No, and I never will. You do the whole setup yourself, logged into your own account in your own browser. Steam's agreement forbids sharing your password with anyone, and a service that asked for it would be asking you to break it. I hold a four-digit PIN and an inbox. That is all.

What if you disappear?

Three answers, in order. Your term ends on a fixed date and the PIN releases on that date whether or not you ask. If I stop checking in for two weeks, every PIN releases on request with no delay at all - that is built in, not a promise. And if I vanish entirely, Steam Support can reset a Family View PIN for the account holder without me.

Is this affiliated with Valve or Facepunch?

No. Family View is Valve's feature, it is free, and you could set it up yourself this afternoon without me - open store.steampowered.com/parental/set and check every word of this against the real thing. What I sell is being the other person it requires. Rust is Facepunch's game, and I have nothing to do with either company.

What is actually stored about me?

Your email address, a recovery alias on my domain, your encrypted PIN, and a log of every request and release. I also keep a record that Steam emailed your alias - the sender, the subject and the time - but never the contents and never the disable link itself. There is no Steam login, no password, and nothing that watches whether you played.

What if I get the setup wrong?

The last step catches it. Steam does not verify the recovery address - it accepts whatever you type, including a typo - so at the end you press Steam's own send button once, and I confirm the email actually reached me. Until that lands, your lock is not marked live. If anything is stuck, reply to any email from me; I would rather fix it than have you sitting there locked out.